Fixed function shader入门(一)基本属性


Shader "Fx/shader01" {
properties{
_color("Main Color",Color)=(1,1,1,1)
_Ambient("Ambient",Color)=(0.3,0.3,0.3,0.3)
_specular("Specular",Color)=(1,1,1,1)
_Shininess("Shininess",range(0,8))=4
_Emission("Emission",Color)=(1,1,1,1)
}
SubShader {
pass{
//Color{_color}
material{
diffuse[_color]
ambient[_Ambient]
specular[_specular]
shininess[_Shininess]
Emission[_Emission]
}
lighting on
separatespecular on
}
}

  

}




猜你喜欢

转载自blog.csdn.net/qq_39097425/article/details/80922617