using System.Collections; using System.Collections.Generic; using UnityEngine; public class camRederer : MonoBehaviour { public GameObject go1;//带有贴图所在材质的对象(plane 、面等) public GameObject go2;//同上 Material[] m1, m2, m3, temp; RenderTexture rt1, rt2, rt3; void Start() { cam = this.GetComponent<Camera>(); m2 = new Material[go1.GetComponent<MeshRenderer>().materials.Length]; for (int j = 0; j < m2.Length; j++) { m2[i] = new Material(go1.GetComponent<MeshRenderer>().materials[i]); } m2[0].name = "fuckmat"; go2.GetComponent<MeshRenderer>().materials = m2; rt1 = (RenderTexture)go1.GetComponent<MeshRenderer>().materials[0].mainTexture; rt2 = new RenderTexture(256, 256, 0); rt2.name = "fuck"; m2[0].mainTexture = rt2; } float time = 0f; int i = 0; Camera cam; void Update() { if (time <= Time.time) { time = Time.time + 2; if (i == 1) { i = 2; cam.targetTexture = rt1; } else { i = 1; cam.targetTexture = rt2; } cam.Render(); } } }
RedererTexture测试代码
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转载自blog.csdn.net/qq_22012149/article/details/78357118
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