内容会持续更新,有错误的地方欢迎指正,谢谢!
自定义Mesh
using UnityEngine;
using System.Collections;
/// <summary>
/// 获取模型的所有顶点坐标
/// </summary>
public class GetVertex : MonoBehaviour {
void Start ()
{
Mesh mesh = GetComponent<MeshFilter>().mesh;
Vector3[] vertices = mesh.vertices;
foreach(Vector3 vertex in vertices)
{
Debug.Log(vertex);
}
}
}
未完待遇~