- public Material[] MatAry;
- public Material[] mat;
- public GameObject obj;
- MatAry = obj.GetComponent<Renderer>().materials;
- MatAry = mat;
- obj.GetComponent<Renderer>().materials = MatAry;
unity同个物体多个材质替换处理
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转载自blog.csdn.net/qq2512667/article/details/79873481
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