先简单介绍一下Hander,Looper,Message,MessageQueue之间的关系
Hander:简单来说就是一个消息插值器。
Looper:简单来说就是一个消息接收器。
MessageQueue:简单来说就是一个消息载体
Message:简单来说就是消息载体需要运输的一个
异步线程更新ui线程需要使用Hander去发送消息,我们需要把Hander去实例化在主线程中,去实现handleMessage方法,这样就可以更新ui。
具体原理如下
主线程在ActivityThread里有这样一句话
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);`
这句话说明了主线中已经帮我们创建了Looper,我们在看一下perpareMainLooper()
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
再看prepare()方法
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
说明已经创建了Looper所以在主线中直接创建Hander不会报错,
然后我们看你这些是怎么关联上的,在Hander中的构造方法里会实现这样的方法
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
我们在看myLooper方法
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
从sthreadLocal中去取出Looper,这样我们Hander和ActivityThread就关联上了
接下来看Looper中的轮循
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
这内容很简单,就是从MessageQueue中去取出Message,这一Looper就关联了上了MessageQueue,MessageQueue就关联上了Message,既然有取就要有存,最后最简单的一步,大家都知道的一步就是Hander去发消息了
handler2.sendEmptyMessage(1);
至此Hander,MessageQueue,Message,Looper就全部关联上。