现在的项目里一键打APK和打ab包后,都需要手动去打开输出目录,稍微有点烦,就加了个打包完后自动弹出输出目录功能。
代码其实很简单:
[MenuItem("ZP/Test")]
public static void Test()
{
string output = @"D:/ZP/Test";
if (!Directory.Exists(output))
{
Directory.CreateDirectory(output);
}
output = output.Replace("/", "\\");
System.Diagnostics.Process.Start("explorer.exe", output);
}
封装一下,就可以用到很多地方:
public static void OpenDirectory(string path)
{
if (string.IsNullOrEmpty(path)) return;
path = path.Replace("/", "\\");
if (!Directory.Exists(path))
{
Debug.LogError("No Directory: " + path);
return;
}
System.Diagnostics.Process.Start("explorer.exe", path);
}
最近在用到这个接口的时候发现不是很好用,因为会被360监听成不信任,所以改成用cmd的start命令来实现,这样每次都不会弹出是否信任Unity的界面了。
public static void OpenDirectory(string path)
{
// 新开线程防止锁死
Thread newThread = new Thread(new ParameterizedThreadStart(CmdOpenDirectory));
newThread.Start(path);
}
private static void CmdOpenDirectory(object obj)
{
Process p = new Process();
p.StartInfo.FileName = "cmd.exe";
p.StartInfo.Arguments = "/c start " + obj.ToString();
UnityEngine.Debug.Log(p.StartInfo.Arguments);
p.StartInfo.UseShellExecute = false;
p.StartInfo.RedirectStandardInput = true;
p.StartInfo.RedirectStandardOutput = true;
p.StartInfo.RedirectStandardError = true;
p.StartInfo.CreateNoWindow = true;
p.Start();
p.WaitForExit();
p.Close();
}