暂存

Unity手游开发札记——我们是如何使用Lua来开发大型游戏的?(下)
https://blog.csdn.net/qq_14914623/article/details/80944701

和PC游戏一样用二进制Diff来打AssetBundles
https://zhuanlan.zhihu.com/p/31810166

必读!ILRuntime来实现热更新的优与劣!
https://blog.uwa4d.com/archives/2308.html

luastudio
zerobrane
IntelliJidea + EmmyLua
VSCode+luaIde

安卓U3D逆向从Assembly-CSharp到il2cpp
https://bbs.pediy.com/thread-223467.htm

Unity_Shader初级篇_5_Unity Shader入门精要
https://blog.csdn.net/qq_39710961/article/details/79571887
https://docs.microsoft.com/zh-cn/windows/desktop/direct3dhlsl/dx-graphics-hlsl-lerp

Unity Shader常见指令和标签
https://blog.csdn.net/qq_34469717/article/details/78427241

unity shader入门指南与总结
https://www.jianshu.com/p/4e80c2897e7f

学习笔记——SurfaceShader(二)两个结构体和CG类型
输入结构
http://www.cnblogs.com/-867259206/p/5596698.html

ShaderlabVS
http://blog.shuiguzi.com/2014/10/28/Release/

ShaderLab内置值
http://www.ceeger.com/Components/SL-BuiltinValues.html

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转载自blog.csdn.net/wyy626562203/article/details/81513679