unity中相机跟随

1.愤怒的小鸟中,小鸟被发射出去后,相机跟随

Public float smooth=1.0f;
float posX=transform.position.x;//小鸟的X坐标
Camera.main.transform.position=Vector3.Lerp(Camera.main.transform.position,
new Vector3(Mathf.Clamp(posX,0,15),Camera.main.transform.position.y,
Camera.main.transform.position.z),smooth*Time.deltaTime);

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转载自blog.csdn.net/qq_40323256/article/details/82527016