using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Globe : MonoBehaviour {
public static Transform FindChild(Transform parent, string name)
{
Transform item = null;
//寻找自身一级目录下的子物体有没有该名字的子物体
item= parent.FindChild(name);
//如果有,返回他
if (item != null) return item;
Transform go = null;
//如果没有,就吧该父物体所有一级子物体下所有的二级子物体找一遍(以此类推)
for (int i = 0; i < parent.childCount; i++)
{
go= FindChild(parent.GetChild(i), name);
if (go != null)
return go;
}
return null;
}
public static T FindChild<T>(Transform parent,string name) where T:Component
{
Transform item=null;
item= FindChild(parent, name);
if (item != null)
return item.GetComponent<T>();
return null;
}
}
递归查找子物体/获取子物体上组件
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转载自blog.csdn.net/fuliyefly/article/details/78289021
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