/// <summary>
/// 递归遍历
/// </summary>
/// <param name="GO"></param>
void GMO(GameObject GO)
{
if (GO.GetComponentsInChildren<Transform>(true).Length != 1)
{
foreach (Transform item in GO.transform)
{
GMO(item.gameObject);
}
}
else
{
Debug.Log(GO.name);
}
}
Unity递归遍历给定物体的所有子物体
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转载自blog.csdn.net/jkjj00/article/details/126506913
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