/// <summary>
/// 删除某Transform下所有子物体
/// </summary>
/// <param name="trans"></param>
private void DeleteAllChildObjs(Transform trans)
{
GameObject[] gameObjects = new GameObject[trans.childCount];
for (int i = 0; i < trans.childCount; i++)
{
gameObjects[i] = trans.GetChild(i).gameObject;
}
for (int i = 0; i < gameObjects.Length; i++)
{
DestroyImmediate(gameObjects[i]);
}
}
由于子物体相对于父物体的索引值会随着删除发生变化,所以首先遍历子物体成数组,然后遍历数组摧毁保证万无一失 ^ ^