/// <summary>
/// 动态更改所有子物体Layer
/// </summary>
/// <param name="trans"></param>
/// <param name="targetLayer"></param>
private void ChangeLayer(Transform trans, string targetLayer)
{
if (LayerMask.NameToLayer(targetLayer) == -1)
{
Debug.Log("Layer中不存在,请手动添加LayerName");
return;
}
//遍历更改所有子物体layer
trans.gameObject.layer = LayerMask.NameToLayer(targetLayer);
foreach (Transform child in trans)
{
ChangeLayer(child, targetLayer);
}
}
笔记——动态更改指定物体的所有子物体的Layer
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转载自blog.csdn.net/weixin_43908355/article/details/122337536
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