public static Vector3 CalcObjChildLength(GameObject obj)
{
if (obj == null)
return Vector3.zero;
Bounds bous = NGUIMath.CalculateRelativeWidgetBounds(obj.transform); //返回子物体的总长度
return bous.size;
}
{
if (obj == null)
return Vector3.zero;
Bounds bous = NGUIMath.CalculateRelativeWidgetBounds(obj.transform); //返回子物体的总长度
return bous.size;
}