NGUI 获得一个组件下所有子物体的总长度

  public static Vector3 CalcObjChildLength(GameObject obj)
    {
        if (obj == null)
            return Vector3.zero;
        Bounds bous = NGUIMath.CalculateRelativeWidgetBounds(obj.transform);  //返回子物体的总长度
        return bous.size;
    } 

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转载自blog.csdn.net/qq_30585525/article/details/79502447