UGUI 控件通过代码添加事件

注意:添加 using UnityEngine.UI; 头文件
//按钮
private Button button;
button = GameObject.Find(“ButtonName”).GetComponent();
button.OnCLick.AddListener(ClickButton);
//回调函数
public void ClickButton()
{
}

//toggle
toggle= GameObject.Find(“Toggle”).GetComponent();
toggle.isOn = false; //开关对号默认去掉(不勾选)
toggle.onValueChanged.AddListener(ClickToggle);
//回调函数
public void ClickToggle(bool isBool)
{
isBool是否勾选
}

//Slider
slider.GetComponent().onValueChanged.AddListener(delegate
{
sliderValueChange();
});
///
/// //回调函数 滑动至5-6厘米处
///
public void SliceLine1ValueChange()
{
float value = slider.GetComponent().value * 10;
string text = value.ToString(“F2”) + “cm”; //F2保留两位小数
slider.transform.FindChild(“Handle Slide Area/Handle/Image2/TextNum”).GetComponent().text = text;
if (value > 5 && value < 6)
{
}
else
{
}
}

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转载自blog.csdn.net/qq_30585525/article/details/53857252