扫雷游戏拓展版
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<string.h>
#include<time.h>
#include<stdlib.h>
#define ROW 9 //显示的雷盘
#define COL 9
#define ROWS ROW+2 //实际操作的雷盘
#define COLS COL+2
#define EASY_COUNT 10
void Init(char arr[ROWS][COLS],int rows,int cols,char syl);//初始化雷盘
void Display(char arr[ROWS][COLS],int row,int col);//打印雷盘
void Setboard(char arr[ROWS][COLS],int row,int col);//随机布雷
int Findboard(char board[ROWS][COLS],char show[ROWS][COLS],int row,int col);//扫雷
int Getboard(char board[ROWS][COLS],int x,int y);//统计x y周围的雷数
#endif
#include"game.h"
void Init(char arr[ROWS][COLS],int rows,int cols,char syl)
{
int i=0;
int j=0;
for(i=0;i<rows;i++)
{
for(j=0;j<cols;j++)
{
arr[i][j]=syl;
}
}
}
void Display(char arr[ROWS][COLS],int row,int col)
{
int i=0;
int j=0;
for(i=0;i<=col;i++)
{
printf("%d ",i);
}
printf("\n");
for(i=1;i<=row;i++)
{
printf("%d ",i);
for(j=1;j<=col;j++)
{
printf("%c ",arr[i][j]);
}
printf("\n");
}
printf("_________________________\n");
}
void Setboard(char arr[ROWS][COLS],int row,int col)
{
int count=EASY_COUNT;
while(count)
{
int x=rand()%9+1;
int y=rand()%9+1;
if(arr[x][y]=='0')
{
arr[x][y]='1';
count--;
}
}
}
int Getboard(char board[ROWS][COLS],int x,int y)
{
return (board[x-1][y-1]+
board[x-1][y]+
board[x-1][y+1]+
board[x][y+1]+
board[x+1][y+1]+
board[x+1][y]+
board[x+1][y-1]+
board[x][y-1]-8*'0');
}
void move(char board[ROWS][COLS],int x,int y) //如果第一次点的坐标有雷,
//把它重新置无雷,并且,在别的没有雷的地方布一个雷
{
int a=rand()%9+1;
int b=rand()%9+1;
if((board[a][b]=='0')&&((x!=a)||(y!=b)))
board[a][b]='1';
}
int ret_s(char show[ROWS][COLS],int row,int col)
{
int i=0;
int j=0;
int ret=0;
for(i=1;i<=ROW;i++)
{
for(j=1;j<=COL;j++)
{
if(show[i][j]=='*')
ret++;
}
}
return ret;
}
int Findboard(char board[ROWS][COLS],char show[ROWS][COLS],int row,int col)
{
int x=0;
int y=0;
int ret=0;
int flag=0;
int count=0;
while(ret_s(show,row,col)>EASY_COUNT)
{
printf("请输入要排查的坐标:>");
scanf_s("%d %d",&x,&y);
if(x>=1&&x<=row&&y>=1&&y<=col)
{
flag++;
if(board[x][y]=='1'&&flag==1)
{
board[x][y]= '0';
move(board,x,y);
expand(board ,show,x,y);
Display(show,ROW,COL);
// Display(board,ROW,COL);
}
else if(board[x][y]=='1')
{
printf("很遗憾,你被雷炸了\n");
return 0;
}
else
{
expand(board ,show,x,y);
Display(show,ROW,COL);
}
}
else
printf("坐标非法\n");
}
printf("恭喜你,游戏胜利!\n");
Display(board,ROW,COL);
}
int expand(char board[ROWS][COLS] ,char show[ROWS][COLS],int x,int y)
{
int i=0;
int j=0;
//int count=0;
if(((x>=1)&&(x<=ROWS-2)&&(y>=1)&&(y<=COLS-2))&&show[x][y]=='*')
{
int count=Getboard(board,x,y);
if(count==0)
{
show[x][y]=' ';
for(i=-1;i<=1;i++)
{
for(j=-1;j<=1;j++)
{
if(i!=0||j!=0)
expand(board ,show,x+i,y+j);
}
}
}
else
{
show[x][y]=count+'0';
return 0;
}
}
return 0;
}
#include"game.h"
void menu()
{
printf("**************************\n");
printf("**** 1 : piay ****\n");
printf("**** 0 : exit ****\n");
printf("**************************\n");
}
void game()
{
char board[ROWS][COLS]={0};
char show[ROWS][COLS]={0};
Init(board,ROWS,COLS,'0');
Init(show,ROWS,COLS,'*');
Setboard(board,ROW,COL);
Display(board,ROW,COL);
Display(show,ROW,COL);
Findboard(board,show,ROW,COL);
}
int main()
{
int input=0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择>");
scanf("%d",&input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
}
while(input);
//game();
system("pause");
return 0;
}