三子棋算法可优化算法

 

1.判断胜负时的优化算法

新改优化算法在原有基础代码的基础上,优点在于可以进一步升级更替为五子棋等等

char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	int t = 0;
	int d = 0;
	char set = '0';
	for(i=0; i<row; i++)
	{
		for(t=0; t<row-2; t++)
		{
			if(board[i][t] == board[i][t+1] && board[i][t+1] == board[i][t+2] && board[i][t] != ' ')
				return set=board[i][0];
		}
		/*if(board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
			return board[i][0];*/
	}
	for(j=0; j<col; j++)
	{
		for(t=0; t<col-2; t++)
		{
			if(board[t][j] == board[t+1][j] && board[t+1][j] == board[t+2][j] && board[t+1][j] != ' ')
				return set=board[t+1][j];
		}
		/*if(board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
			return board[1][j];*/
	}
	for(t=0; t<row-2; t++)
	{
		if(board[t+d][t+d] == board[d+t+1][d+t+1] && board[t+d+1][t+d+1] == board[t+d+2][t+d+2] && board[t+d+1][t+d+1] != ' ')
			return set=board[t+d+1][t+d+1];
	}
	/*if(board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
		return board[1][1];*/
	d = 0;
	for(t=0; t<row-2; t++)
	{
		if(board[t][row-1-t] == board[t+1][row-2-t] && board[t+1][row-2-t] == board[t+2][row-3-t] && board[t+1][row-2-t] != ' ')
			return set=board[t+1][row-2-t];
	}
	/*else if(board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
		return board[1][1];*/
	if(set != '#' && set != '+')
	{
		if(IsFull(board,ROW,COL))
			return 'q';
			
	}
	return ' ';
}

2.即时更新棋盘时界面尽可能看起来简单不复杂

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转载自blog.csdn.net/quchen528/article/details/83021710