//预加载
const char* fileName = "xxx.mp3";
#define audioEngine = SimpleAudioEngine::getInstance()
//预加载背景音乐
audioEngine->preloadBackgroundMusic(fileName);
//预加载音效
audioEngine->preloadEffect(fileName);
//设置
//设置背景音量大小
audioEngine->setBackgroundMusicVolume(float);
//设置音效音量
audioEngine->setEffectVolume(float);
//播放暂停
//播放背景音乐
audioEngine->playBackgroundMusic(fileName);
//播放音效
audioEngine->playEffect(fileName);
//暂停背景音乐
audioEngine->pauseBackgroundMuisc();
//暂停音效
audioEngine->pauseAllEffect();
//恢复背景音乐
audioEngine->resumeBackgroundMusic();
//恢复音效
audioEngine->resumeAllEffects();
//停止背景音乐
audioEngine->stopBackgroundMuisc();
//停止音效
audioEngine->stopAllEffects();
cocos2d-x 常用音频接口
猜你喜欢
转载自blog.csdn.net/qq_29094161/article/details/82865369
今日推荐
周排行