判断碰撞体相交

版权声明:https://blog.csdn.net/u013826918 https://blog.csdn.net/u013826918/article/details/84326860
	LayerMask layerMask = LayerMask.GetMask("Box");
    var colliders = Physics2D.OverlapBoxAll(node_position, GridSize, 0f, layerMask);
    bool canWalk = colliders.Length == 0;

LayerMask.NameToLayer(“Box”)和直接使用Box所在Layer(int)没有用

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转载自blog.csdn.net/u013826918/article/details/84326860