仿照NGUI封装 DoTween功能系列(三)-TweenFade

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using DG.Tweening;
using UnityEngine;

namespace UGUITweener
{
    [ExecuteInEditMode,RequireComponent(typeof(CanvasGroup))]
    public class TweenFade : TweenerSetting
    {
        private CanvasGroup canvasGroup;

        [Range(0.0f, 1.0f)]
        public float from = 1.0f;

        [Range(0.0f, 1.0f)]
        public float to = 1.0f;

        public override void TweenPlay(bool value)
        {
            if (canvasGroup)
            {
                float startValue = value ? from : to;
                float endvalue = value ? to : from;
                canvasGroup.alpha = startValue;
                canvasGroup.blocksRaycasts = value;
                tween = canvasGroup.DOFade(endvalue, duration).OnComplete(unityEvent.Invoke);
                SetTweenData();
            }
        }

        public override void SetStartToCurrentValue()
        {
            base.SetStartToCurrentValue();

            if (!canvasGroup)
            {
                canvasGroup = GetComponent<CanvasGroup>();
                canvasGroup.blocksRaycasts = false;
                from=canvasGroup.alpha;
            }
        }

#if UNITY_EDITOR

        [ContextMenu("设置 From")]
        private void SetFrom()
        {
            if (canvasGroup)
            {
                from = canvasGroup.alpha;
            }
        }

        [ContextMenu("设置 CanvasGroup")]
        private void SetCanvasGroup()
        {
            if (canvasGroup)
            {
                canvasGroup.alpha = from;
            }
        }

#endif
    }
}

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转载自blog.csdn.net/yuyingwin/article/details/80074536