PointerEventData eventData = new PointerEventData(EventSystem.current); eventData.pressPosition = pos; eventData.position = pos; List<RaycastResult> list = new List<RaycastResult>(); GraphicRaycaster CanvasUI = GetComponent<GraphicRaycaster>(); CanvasUI.Raycast(eventData, list); for (int i = 0; i < list.Count; i++) { Debug.Log(list[i].gameObject.name); }
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转载自blog.csdn.net/lzt20007/article/details/83412128
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