窗口里添加个一个label;
代码:一个timer实现
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace _02气泡屏保_斜着_
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
Timer timer1 = new Timer();
private void Form1_Load(object sender, EventArgs e)
{
this.FormBorderStyle = FormBorderStyle.None;
this.WindowState = FormWindowState.Maximized;
label1.Text = " 不许碰 \r\n 不许碰不许碰 \r\n不许碰不许碰不许碰";
label1.Font = new Font("宋体", 40);
label1.AutoSize = true;
timer1.Interval = 10;
timer1.Tick += Timer1_Tick;
timer1.Start();
}
int x = 5;
int y = 5;
private void Timer1_Tick(object sender, EventArgs e)
{
label1.Left += x;
label1.Top += y;
Random r = new Random();
if (label1.Top + label1.Height >= this.Height)
{
y = -5;
label1.ForeColor = Color.FromArgb(r.Next(255), r.Next(255), r.Next(255));
}
if (label1.Left + label1.Width >= this.Width)
{
x = -5;
label1.ForeColor = Color.FromArgb(r.Next(255), r.Next(255), r.Next(255));
}
if (label1.Top <= 0)
{
y = 5;
label1.ForeColor = Color.FromArgb(r.Next(255), r.Next(255), r.Next(255));
}
if (label1.Left <= 0)
{
x = 5;
label1.ForeColor = Color.FromArgb(r.Next(255), r.Next(255), r.Next(255));
}
}
}
}
一个timer双判断:窗口添加一个label一个timer
代码:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace _03气泡屏保_斜着_双判断
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
this.FormBorderStyle = FormBorderStyle.None;
this.WindowState = FormWindowState.Maximized;
label1.Text = "不许碰";
label1.Font = new Font("宋体", 40);
label1.AutoSize = true;
}
int a = 10;
int b = 10;
private void timer1_Tick(object sender, EventArgs e)
{
label1.Left = label1.Left + a;
label1.Top = label1.Top + b;
if (a>0 && b>0)
{
if (label1.Top+label1.Height>=this.Height)
{
a = 10;
b = -10;
}
if (label1.Left+label1.Width>=this.Width)
{
a = -10;
b = 10;
}
}
if (a>0 && b<0)
{
label1.Left = label1.Left + 3;
label1.Top = label1.Top - 3;
if (label1.Left+label1.Width>=this.Width)
{
a = -10;
b = -10;
}
if (label1.Top<=0)
{
a = 10;
b = 10;
}
}
if (a<0 && b<0)
{
label1.Left = label1.Left - 3;
label1.Top = label1.Top - 3;
if (label1.Top<=0)
{
a = -10;
b = 10;
}
if (label1.Left<=0)
{
a = 10;
b = -10;
}
}
if (a<0 && b>0)
{
label1.Left = label1.Left - 3;
label1.Top = label1.Top + 3;
if (label1.Left<=0)
{
a = 10;
b = 10;
}
if (label1.Top+label1.Height>=this.Height)
{
a = -10;
b = -10;
}
}
}
}
}