如果要选择检测层的话
Physics.OverlapSphere(transform.position, viewRadius,8);
这样反而是忽视了指定层
Physics.OverlapSphere(transform.position, viewRadius,1<<8);
这样写才是选择开启检测层,坑啊尼玛
如果要选择检测层的话
Physics.OverlapSphere(transform.position, viewRadius,8);
这样反而是忽视了指定层
Physics.OverlapSphere(transform.position, viewRadius,1<<8);
这样写才是选择开启检测层,坑啊尼玛