关于Physics.OverlapSphere

如果要选择检测层的话

Physics.OverlapSphere(transform.position, viewRadius,8);

这样反而是忽视了指定层


Physics.OverlapSphere(transform.position, viewRadius,1<<8);

这样写才是选择开启检测层,坑啊尼玛

猜你喜欢

转载自blog.csdn.net/lvcoc/article/details/84634195