版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/ShanGuUncle/article/details/89398134
手机定位
1.1使用ARcore定位
public class ARLocate : BaseSendMessage {
public static ARLocate Instance;
public Transform Root;
public GameObject ScanImage;
public Transform CamTransform;
public GameObject PhonePos;
public GameObject PhoneScreen;
public Vector2 PhoneScreenSize;//横屏状态,手机的真实尺寸,x--长边
public Vector2 PhoneCamCenter;//横屏状态,手机摄像机中心点到屏幕中心点的坐标
private void Awake()
{
base.Awake();
Instance = this;
}
void Start () {
if (Screen.orientation != ScreenOrientation.LandscapeLeft)
{
Screen.orientation = ScreenOrientation.LandscapeLeft;
}
PhoneScreen.transform.localScale = new Vector3(PhoneScreenSize.x, 0.005f, PhoneScreenSize.y) ;
}
public void StartScan()
{
print("StartScan...");
ScanImage.SetActive(true);
}
public void SendArCoreLocation(float posX, float posY, float posZ, float rotX, float rotY, float rotZ)
{
print("SendArCoreLocation:" + posX + "," + posY + "," + posZ + ";" + rotX + "," + rotY + "," + rotZ);
ScanImage.SetActive(false);
GameObject go = new GameObject();
go.transform.localEulerAngles = new Vector3(CamTransform.localEulerAngles.x - 90,
CamTransform.localEulerAngles.y, CamTransform.localEulerAngles.z);
go.transform.position = CamTransform.position+ new Vector3(-PhoneCamCenter.x, 0, -PhoneCamCenter.y);
Root.SetParent(go.transform);
Root.localEulerAngles = new Vector3(rotX,rotY,rotZ);
Root.localPosition = new Vector3(posX,posY, posZ);
}
public void ShowPos()
{
GameObject go = new GameObject();
go.transform.localEulerAngles = new Vector3(CamTransform.localEulerAngles.x-90,
CamTransform.localEulerAngles.y, CamTransform.localEulerAngles.z);
go.transform.position = CamTransform.position;
PhonePos.transform.SetParent(go.transform);
PhonePos.transform.localEulerAngles = Vector3.zero;
PhonePos.transform.localPosition = new Vector3 (-PhoneCamCenter.x,0, -PhoneCamCenter.y);
}
}