using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace zhuangtai
{
public abstract class State
{
public abstract void WriteProgram(Work w);
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace zhuangtai
{
public class Work
{
private State current;
public Work()
{
current = new ForenonState();
}
private double hour;
public double Hour
{
get
{
return hour;
}
set
{
hour = value;
}
}
private bool finish = false;
public bool TaskFinished
{
get
{ return finish; }
set
{ finish = value; }
}
public void setState(State s)
{
current = s;
}
public void WriteProgram()
{
current.WriteProgram(this);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace zhuangtai
{
public class ForenonState:State
{public override void WriteProgram(Work w)
{
if(w.Hour<12)
{
Console.WriteLine("当前时间:{0}点上午工作精神百倍", w.Hour);
}
else
{ w.setState(new NoonState());
w.WriteProgram();
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace zhuangtai
{
public class eveningState:State
{public override void WriteProgram(Work w)
{
if(w.TaskFinished)
{
w.setState(new RestState());
w.WriteProgram();
}
else
{
if (w.Hour < 12)
Console.WriteLine("当前时间{0}点加班哦", w.Hour);
else
{ w.setState(new Sleeping());
w.WriteProgram();
}
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace zhuangtai
{
public class NoonState:State
{
public override void WriteProgram(Work w)
{
if(w.Hour<13)
{
Console.WriteLine("当前时间{0}点饿了困了", w.Hour);
}
else
{ w.setState(new AfteroonState());
w.WriteProgram();
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace zhuangtai
{
public class eveningState:State
{public override void WriteProgram(Work w)
{
if(w.TaskFinished)
{
w.setState(new RestState());
w.WriteProgram();
}
else
{
if (w.Hour < 12)
Console.WriteLine("当前时间{0}点加班哦", w.Hour);
else
{ w.setState(new Sleeping());
w.WriteProgram();
}
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace zhuangtai
{
public class RestState:State
{
public override void WriteProgram(Work w)
{
Console.WriteLine("当前时间{0}点下班回家了", w.Hour);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace zhuangtai
{
class Sleeping:State
{
public override void WriteProgram(Work w)
{
Console.WriteLine("当前时间{0}不行了睡着了", w.Hour);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace zhuangtai
{
class Program
{
static void Main(string[] args)
{
Work ep = new Work();
ep.Hour=9;
ep.WriteProgram();
ep.Hour = 10;
ep.WriteProgram();
ep.Hour = 11;
ep.WriteProgram();
ep.Hour=12;
ep.WriteProgram();
ep.Hour=13;
ep.WriteProgram();
ep.Hour=14;
ep.WriteProgram();
ep.Hour=15;
ep.WriteProgram();
ep.Hour=16;
ep.WriteProgram();
ep.TaskFinished = false;
ep.Hour=17;
ep.WriteProgram();
ep.Hour=18;
ep.WriteProgram();
ep.Hour=19;
ep.WriteProgram();
ep.WriteProgram();
ep.Hour = 20;
ep.Hour = 21;
ep.WriteProgram();
ep.Hour = 22;
ep.WriteProgram();
ep.Hour = 23;
ep.WriteProgram();
ep.Hour = 24;
ep.WriteProgram();
}
}
}