实现反向跟随

public Transform  greenBall;
public Transform Target; 

void Update()
{
	transform.position = new Vector3 (Target.position.x + (Point.position.x - Target.position.x)*2, 
	Point.position.y, 
	Target.position.z + (Target.position.z - Point.position.z)*20);
}

这个意思是将Target这个点作为坐标原点,他的x.y,z当做对称轴

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转载自blog.csdn.net/vickieyy/article/details/89446937