using UnityEngine; using UnityEngine.UI; public class Test : MonoBehaviour { private Toggle toggle; void Awake() { toggle = toggleObj.GetComponent<Toggle>(); } void Start() { //lambda表达式转换为委托类型 toggle.onValueChanged.AddListener((bool value) => OnToggleClick(toggle, value)); } public void OnToggleClick(Toggle toggle, bool value) { Debug.Log("toggle change " + (value ? "On" : "Off")); } }
UGUI Toggle的监听事件绑定
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转载自www.cnblogs.com/huang--wei/p/11122004.html
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