实现了围绕圆心旋转功能
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Roation : MonoBehaviour {
public float range = 10;
void Update () {
float x = Mathf.Sin(Mathf.PI * 2 * Time.time * 0.1f) * range;
float z = Mathf.Cos(Mathf.PI * 2 * Time.time * 0.1f) * range;
Vector3 curPosition = Vector3.zero;
curPosition.x += x;
curPosition.z += z;
this.transform.position = curPosition;
}
}