Description
While exploring his many farms, Farmer John has discovered a number of amazing wormholes. A wormhole is very peculiar because it is a one-way path that delivers you to its destination at a time that is BEFORE you entered the wormhole! Each of FJ's farms comprises N (1 ≤ N ≤ 500) fields conveniently numbered 1..N, M (1 ≤ M ≤ 2500) paths, and W (1 ≤ W ≤ 200) wormholes.
As FJ is an avid time-traveling fan, he wants to do the following: start at some field, travel through some paths and wormholes, and return to the starting field a time before his initial departure. Perhaps he will be able to meet himself :) .
To help FJ find out whether this is possible or not, he will supply you with complete maps to F (1 ≤ F ≤ 5) of his farms. No paths will take longer than 10,000 seconds to travel and no wormhole can bring FJ back in time by more than 10,000 seconds.
Input
Line 1: A single integer, F. F farm descriptions follow.
Line 1 of each farm: Three space-separated integers respectively: N, M, and W
Lines 2..M+1 of each farm: Three space-separated numbers (S, E, T) that describe, respectively: a bidirectional path between S and E that requires T seconds to traverse. Two fields might be connected by more than one path.
Lines M+2..M+W+1 of each farm: Three space-separated numbers (S, E, T) that describe, respectively: A one way path from S to E that also moves the traveler back T seconds.
Output
Lines 1..F: For each farm, output "YES" if FJ can achieve his goal, otherwise output "NO" (do not include the quotes).
Sample Input
2 3 3 1 1 2 2 1 3 4 2 3 1 3 1 3 3 2 1 1 2 3 2 3 4 3 1 8
Sample Output
NO YES
Hint
For farm 1, FJ cannot travel back in time.
For farm 2, FJ could travel back in time by the cycle 1->2->3->1, arriving back at his starting location 1 second before he leaves. He could start from anywhere on the cycle to accomplish this.
spfa算法还是比较容易搞懂的。
在一个图n个点,从一个点如果想要回到自己,最多可以经过n-1个点,经过n条边。
SPFA:
#include<iostream>
#include<cstdio>
#include<cstring>
#include<algorithm>
#include<queue>
using namespace std;
const int maxn=1000+10;
const int maxm=5500+10;
const int inf=0x3f3f3f3f;
struct Edge
{
int before;
int to;
int w;
}e[maxm];
int head[maxn],dis[maxn],num[maxn],vis[maxn];
int n,m,w,a,b,c,k;
void add(int u,int v,int w)
{
e[k].to=v;
e[k].w=w;
e[k].before=head[u];
head[u]=k++;
}
bool Spfa()
{
memset(num,0,sizeof num);
memset(vis,0,sizeof vis);
memset(dis,0x3f,sizeof dis);
vis[1]=num[1]=1;
dis[1]=0;
queue<int> q;
q.push(1);
while(!q.empty())
{
int u=q.front();
q.pop();
vis[u]=0;
for(int i=head[u];i!=-1;i=e[i].before)
{
int v=e[i].to;
if(dis[v]>dis[u]+e[i].w)
{
dis[v]=e[i].w+dis[u];
if(!vis[v])
{
num[v]++;
if(num[v]>=n)
return false;
vis[v]=1;
q.push(v);
}
}
}
}
return true;
}
int main()
{
int T;
cin>>T;
while(T--)
{
cin>>n>>m>>w;
k=0;
memset(head,-1,sizeof head);
for(int i=0;i<m;i++)
{
cin>>a>>b>>c;
add(a,b,c);
add(b,a,c);
}
for(int i=0;i<w;i++)
{
cin>>a>>b>>c;
add(a,b,-c);
}
if(Spfa())
{
cout<<"NO"<<"\n";
}
else
cout<<"YES"<<"\n";
}
return 0;
}
Bellman-Ford:
#include<iostream>
#include<cstdio>
#include<cstring>
#include<algorithm>
using namespace std;
const int maxn=1000+10;
const int maxm=5500+10;
const int inf=0x3f3f3f3f;
struct Edge
{
int before;
int to;
int w;
}e[maxm];
int n,m,w,a,b,c,k,head[maxn],dis[maxn];
void add(int u,int v,int w)
{
e[k].to=v;
e[k].w=w;
e[k].before=head[u];
head[u]=k++;
}
bool Bellman_Ford()
{
memset(dis,0x3f,sizeof dis);
dis[1]=0;
for(int i=0;i<n-1;i++) // 外循环次数 n-1 次
{
for(int j=1;j<=n;j++) // 对每个点
{
if(dis[j]==inf)
continue;
for(int k=head[j];k!=-1;k=e[k].before) // 对每条边
{
if(e[k].w!=inf&&dis[e[k].to]>dis[j]+e[k].w)
{
dis[e[k].to]=dis[j]+e[k].w;
}
}
}
}
for(int i=1;i<=n;i++)
{
if(dis[i]==inf)
continue;
for(int j=head[i];j!=-1;j=e[j].before)
{
if(e[j].w!=inf&&dis[e[j].to]>dis[i]+e[j].w)
return false;
}
}
return true;
}
int main()
{
int T;
cin>>T;
while(T--)
{
cin>>n>>m>>w;
k=0;
memset(head,-1,sizeof head);
for(int i=0;i<m;i++)
{
cin>>a>>b>>c;
add(a,b,c);
add(b,a,c);
}
for(int i=0;i<w;i++)
{
cin>>a>>b>>c;
add(a,b,c*(-1));
}
if(Bellman_Ford())
{
cout<<"NO"<<"\n";
}
else
cout<<"YES"<<"\n";
}
return 0;
}