childCount:The number of children the parent Transform has.
语法:public int childCount;
该属性表示查看当前物体子物体数量,可用于判断物体下是否含有子物体,在老版本中用transform.GetChildCount()方法进行获取,但是该方法已经弃用,于是childCount属性应势而生,演示如下:
using UnityEngine;
public class childCountTest : MonoBehaviour
{
void Start()
{
GameObject go = new GameObject();
Debug.Log(go.transform.childCount);
}
}