using System.Collections; using System.Collections.Generic; using UnityEngine; public class opencam : MonoBehaviour { WebCamTexture _webCamera; string DeviceName; public GameObject Plane;//作为显示摄像头的面板 在界面上拖动赋值 // Use this for initialization void Start () { StartCoroutine("InitCameraCor"); } // void OnGUI() // { // PlayCamera(); // } // // public void PlayCamera() // { // Plane.GetComponent<MeshRenderer>().enabled = true; // _webCamera.Play(); // } public IEnumerator InitCameraCor() { yield return Application.RequestUserAuthorization(UserAuthorization.WebCam); if (Application.HasUserAuthorization(UserAuthorization.WebCam)) { WebCamDevice[] devices = WebCamTexture.devices; for (int i = 0; i < devices.Length; i++) { //print(devices[i].name); if (devices[i].name == "Creative GestureCam") DeviceName = devices[i].name; } _webCamera = new WebCamTexture(DeviceName, 640, 480, 30); Plane.GetComponent<Renderer>().material.mainTexture = _webCamera; _webCamera.Play(); } } }
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