using LitJson;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class HTTPLogin : MonoBehaviour
{
public InputField[] IfArray;//外部 拖拽 赋值
private EventSystem es;
void Start()
{
// Instance = this;
es = EventSystem.current;
es.SetSelectedGameObject(IfArray[index].gameObject, new BaseEventData(es));
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Tab))
{
index++;
Debug.Log("index="+ index+ " IfArray.Length="+ IfArray.Length);
if (index >= IfArray.Length)
{
index = 0;
}
es.SetSelectedGameObject(IfArray[index].gameObject, new BaseEventData(es));
}
}
}
unity Inputfield 回车或者tab换行
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转载自blog.csdn.net/qq_37524903/article/details/126933107
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