【ShaderToy中图形效果转译到UnityShaderlab案例分享_Chromatic Aberration】

ShaderToy内的原码:

void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
   
    
    
	// distance from center of image, used to adjust blur
	vec2 uv = fragCoord.xy / iResolution.xy;
	

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转载自blog.csdn.net/xukaibo111/article/details/130532526