using UnityEngine;
using UnityEngine.Rendering;
public RenderPipelineAsset defaultRenderPipelineAsset;
public RenderPipelineAsset overrideRenderPipelineAsset;
GraphicsSettings.defaultRenderPipeline = defaultRenderPipelineAsset; QualitySettings.renderPipeline = overrideRenderPipelineAsset;
GraphicsSettings.renderPipelineAsset = exampleAssetB;
QualitySettings.renderPipeline = exampleAssetB;
var cameraRender = MainCamera.GetUniversalAdditionalCameraData();
cameraRender.antialiasing = AntialiasingMode.FastApproximateAntialiasing;
cameraRender.renderPostProcessing = true;
cameraRender.SetRenderer(1);//0,1,2,3等