/// <summary>
/// UTC时间转换文本
/// </summary>
/// <param name="curTime">当前时间UTC</param>
/// <param name="preTime">之前时间UTC</param>
/// <param name="isHour">true -> 24h制;false -> 全日制</param>
/// <returns></returns>
public string setTimeValueText(int curTime, int preTime, bool isHour = true)
{
int valueTime = curTime - preTime;
string timeText;
if (isHour)
{
if (valueTime <= 180)
{
timeText = "刚刚";
}
else if (valueTime <= 3600)
{
timeText = string.Format("{0}分钟前", valueTime / 60);
}
else if (valueTime <= 86400)
{
timeText = string.Format("{0}小时前", valueTime / 3600);
}
else if (valueTime <= 604800)
{
timeText = string.Format("{0}天前", valueTime / 86400);
}
else
{
timeText = "7天前";
}
}
else
{
if (valueTime <= 180)
{
timeText = "刚刚";
}
else if (valueTime <= 3600)
{
timeText = string.Format("{0}分钟前", valueTime / 60);
}
else if (valueTime <= 86400)
{
timeText = string.Format("{0}小时前", valueTime / 3600);
}
else
{
long preTimeL = preTime;
System.DateTime startTime = TimeZone.CurrentTimeZone.ToLocalTime(new System.DateTime(1970, 1, 1));
DateTime preTimeD = startTime.AddSeconds(preTimeL);
long curTimeL = curTime;
startTime = TimeZone.CurrentTimeZone.ToLocalTime(new System.DateTime(1970, 1, 1));
DateTime curTimeD = startTime.AddSeconds(curTimeL);
int curTimeI = curTime - curTime % 86400;
int perTimeI = preTime - preTime % 86400;
int day = ((curTimeI - perTimeI) / 86400);
if (day == 1)
{
timeText = "昨天";
}
else if(day <= 7)
{
timeText = string.Format("{0}天前", day);
}
else
{
if(curTimeD.Year == preTimeD.Year)
{
timeText = string.Format("{0:MM-dd}", preTimeD);
}
else
{
timeText = string.Format("{0:yyyy-MM-dd}", preTimeD);
}
}
}
}
return timeText;
}
unity UTC时间差转换文本
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转载自blog.csdn.net/weixin_47819574/article/details/131292104
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