目录
一,游戏的玩法以及设计理念
二,各种功能的代码实现
1,创建菜单(菜单--menu)
2,主函数的实现
3,创建棋盘并且初始化(初始化--initial)
4,打印棋盘(打印--display)
5,布置雷的位置(布置---deposit)
6,排查雷(排查---check)
----本文的标识符名称都是使用表示其含义的英文,使读者更加通俗易懂!------
三,代码汇总
1,test.c文件
2,game.c文件
3,game.h文件
一,游戏的玩法
扫雷游戏的玩法:给出一张棋盘,根据我们输入的坐标位置来进行排查,可以选择是否排雷,是--则在雷上做标记,否则继续,如果该位置有雷我们没有进行排雷,则被炸死---游戏结束;如果不是雷,则该位置显示周围雷的个数,如果该位置周围没有雷,则显示空白,同时判定其周围的位置情况如出一辙(这里我们用递归实现);继续排查-----当棋盘上只有雷的时候游戏胜利!
设计思想:
1,在创建定义棋盘时,我们这里实现打印9*9的棋盘,用二维数组来实现!
2,我们要创建两个棋盘,一个是存放雷的棋盘(后台信息),一个用来存放排查出雷的信息(显示的棋盘)!
3,初始化棋盘时,存放雷的棋盘全部先存放字符‘0’,显示棋盘全部先存放字符‘*‘!
4,布置雷:由电脑随机布置----用字符’1‘表示雷!
5,排查雷:又玩家自行判断----用字符’#‘表示标记!
二,各功能代码的实现
1,创建菜单------
void menu()
{
printf("**********************\n");
printf("*** 1.play ****\n");
printf("*** 0.exit ****\n");
printf("**********************\n");
}
2,主函数的实现-----
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择->\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}
3,创建棋盘并且初始化----
创建时建立两个二维数组:
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
//创建存放雷的棋盘
char depositboard[ROWS][COLS] = { 0 };
//创建排查雷的棋盘
char checkboard[ROWS][COLS] = { 0 };
棋盘的初始化:
//初始化棋盘
initboard(depositboard, ROWS, COLS,'0');
initboard(checkboard, ROWS, COLS, '*');
//初始化棋盘
void initboard(char board[ROWS][COLS], int rows, int cols, char ret)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = ret;
}
}
}
4,打印棋盘-----
//打印棋盘
displayboard(depositboard, ROW, COL);
printf("\n");
displayboard(checkboard, ROW, COL);
//打印棋盘
void displayboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
for (i = 0; i <= row; i++)
{
printf(" %d ",i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
int j = 0;
printf(" %d ", i);
for (j = 1; j <= col; j++)
{
printf(" %c ", board[i][j]);
}
printf("\n");
}
}
5,布置雷的位置-----
//布置雷
depositray(depositboard, ROW, COL);
displayboard(depositboard, ROW, COL);
//布置雷
void depositray(char board[ROWS][COLS], int row, int col)
{
int count = RAY;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
6,排查雷-----
//排查雷
checkray(depositboard, checkboard, ROW, COL);
//算周围棋子数量
char raysum(char board[ROWS][COLS], int x, int y)
{
return (board[x - 1][y - 1] + board[x - 1][y] + board[x - 1][y + 1]
+ board[x][y - 1] + board[x][y + 1]
+ board[x + 1][y - 1] + board[x + 1][y] + board[x + 1][y + 1])-'0'*7;
}
//递归实现空白
int check(char board1[ROWS][COLS], char board2[ROWS][COLS], int x, int y,int* count)
{
(*count)--;
board2[x][y] = raysum(board1, x, y);
int i = 0;
int j = 0;
if (board2[x][y] == '0')
{
board2[x][y] = ' ';
for (i = x - 1; i <= x + 1; i++)
{
if (i >= 1 && i <= ROW)
{
for (j = y - 1; j <= y + 1; j++)
{
if (j >= 1 && j <= COL)
{
if (i != x || j != y || (i == x && j != y) || (i != x && j == y))
{
if(board2[i][j]=='*')
check(board1, board2, i, j, count);
}
}
}
}
}
}
return count;
}
//排查雷
void checkray(char board1[ROWS][COLS],char board2[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
printf("请排查->\n");
int count =row*col- RAY;
while (count)
{
int ray = 0;
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
printf("是否排雷?--1表示排雷--否则不排\n");
scanf("%d", &ray);
if (ray == 1)
{
system("cls");
board2[x][y] = '#';
displayboard(board2, ROW, COL);
}
else {
if (board1[x][y] == '1')
{
printf("你已经被雷炸死了\n");
displayboard(board1, ROW, COL);
break;
}
else
{
system("cls");
check(board1, board2, x, y, &count);
displayboard(board2, ROW, COL);
}
}
}
else printf("输入非法,请重新输入->\n");
}
if (count == 0)
{
printf("恭喜你,扫雷成功!\n");
displayboard(board1, ROW, COL);
}
}
在这过程中统计周围雷的个数的函数的实现----raysum()----
//算周围棋子数量
char raysum(char board[ROWS][COLS], int x, int y)
{
return (board[x - 1][y - 1] + board[x - 1][y] + board[x - 1][y + 1]
+ board[x][y - 1] + board[x][y + 1]
+ board[x + 1][y - 1] + board[x + 1][y] + board[x + 1][y + 1])-'0'*7;
}
在这过程用递归进行区域的扩展的函数实现---check()---
//递归实现空白
int check(char board1[ROWS][COLS], char board2[ROWS][COLS], int x, int y,int* count)
{
(*count)--;
board2[x][y] = raysum(board1, x, y);
int i = 0;
int j = 0;
if (board2[x][y] == '0')
{
board2[x][y] = ' ';
for (i = x - 1; i <= x + 1; i++)
{
if (i >= 1 && i <= ROW)
{
for (j = y - 1; j <= y + 1; j++)
{
if (j >= 1 && j <= COL)
{
if (i != x || j != y || (i == x && j != y) || (i != x && j == y))
{
if(board2[i][j]=='*')
check(board1, board2, i, j, count);
}
}
}
}
}
}
return count;
}
三,代码汇总
1,test.c文件
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("**********************\n");
printf("*** 1.play ****\n");
printf("*** 0.exit ****\n");
printf("**********************\n");
}
void game()
{
//创建存放雷的棋盘
char depositboard[ROWS][COLS] = { 0 };
//创建排查雷的棋盘
char checkboard[ROWS][COLS] = { 0 };
//初始化棋盘
initboard(depositboard, ROWS, COLS,'0');
initboard(checkboard, ROWS, COLS, '*');
//打印棋盘
/*displayboard(depositboard, ROW, COL);
printf("\n");*/
displayboard(checkboard, ROW, COL);
printf("\n");
//布置雷
depositray(depositboard, ROW, COL);
displayboard(depositboard, ROW, COL);
//排查雷
checkray(depositboard, checkboard, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择->\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}
2,game.c文件
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//初始化棋盘
void initboard(char board[ROWS][COLS], int rows, int cols, char ret)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = ret;
}
}
}
//打印棋盘
void displayboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
for (i = 0; i <= row; i++)
{
printf(" %d ",i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
int j = 0;
printf(" %d ", i);
for (j = 1; j <= col; j++)
{
printf(" %c ", board[i][j]);
}
printf("\n");
}
}
//布置雷
void depositray(char board[ROWS][COLS], int row, int col)
{
int count = RAY;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
//算周围棋子数量
char raysum(char board[ROWS][COLS], int x, int y)
{
return (board[x - 1][y - 1] + board[x - 1][y] + board[x - 1][y + 1]
+ board[x][y - 1] + board[x][y + 1]
+ board[x + 1][y - 1] + board[x + 1][y] + board[x + 1][y + 1])-'0'*7;
}
//递归实现空白
int check(char board1[ROWS][COLS], char board2[ROWS][COLS], int x, int y,int* count)
{
(*count)--;
board2[x][y] = raysum(board1, x, y);
int i = 0;
int j = 0;
if (board2[x][y] == '0')
{
board2[x][y] = ' ';
for (i = x - 1; i <= x + 1; i++)
{
if (i >= 1 && i <= ROW)
{
for (j = y - 1; j <= y + 1; j++)
{
if (j >= 1 && j <= COL)
{
if (i != x || j != y || (i == x && j != y) || (i != x && j == y))
{
if(board2[i][j]=='*')
check(board1, board2, i, j, count);
}
}
}
}
}
}
return count;
}
//排查雷
void checkray(char board1[ROWS][COLS],char board2[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
printf("请排查->\n");
int count =row*col- RAY;
while (count)
{
int ray = 0;
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
printf("是否排雷?--1表示排雷--否则不排\n");
scanf("%d", &ray);
if (ray == 1)
{
system("cls");
board2[x][y] = '#';
displayboard(board2, ROW, COL);
}
else {
if (board1[x][y] == '1')
{
printf("你已经被雷炸死了\n");
displayboard(board1, ROW, COL);
break;
}
else
{
system("cls");
check(board1, board2, x, y, &count);
displayboard(board2, ROW, COL);
}
}
}
else printf("输入非法,请重新输入->\n");
}
if (count == 0)
{
printf("恭喜你,扫雷成功!\n");
displayboard(board1, ROW, COL);
}
}
3,game.h文件
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define RAY 2
//初始化棋盘
void initboard(char board[ROWS][COLS], int row, int col, char ret);
//打印棋盘
void displayboard(char board[ROWS][COLS], int row, int col);
//布置雷
void depositray(char board[ROWS][COLS], int row, int col);
//排查雷
void checkray(char board1[ROWS][COLS],char board2[ROWS][COLS], int row, int col);
嘻嘻,慢慢来一步一步不要着急,思绪要好,如果本文对你有启发的话就给哥们来个”一键三连“
好了,就到这里了,拜拜了您嘞!