//test.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void game()
{
//设置雷
char mine[ROWS][COLS] = { 0 };//'0'
char show[ROWS][COLS] = { 0 };//'*'1
InitBoard(mine, ROWS, COLS,'0');//初始化
InitBoard(show, ROWS, COLS,'*');
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);//显示
DisplayBoard(show, ROW, COL);
//布置雷
FindMine(mine, ROWS, COLS,
show,ROW,COL);
//DisplayBoard(mine, ROW, COL);//显示
//DisplayBoard(show, ROW, COL);
//扫雷
}
void menu()
{
printf("*******************\n");
printf("***** 1.play *****\n");
printf("***** 0.exit *****\n");
printf("*******************\n");
}
void test()
{
int input =0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 0:
printf("退出游戏\n");
break;
case 1:
game();
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
}
int main()
{
test();
system("pause");
return 0;
}
//game.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void InitBoard(char arr[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int count = EASYCOUNT;
while (count)
{
x = rand() % 9 + 1;
y = rand() % 9 + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
int GetNumber(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1])-8*'0';
}
void FindMine(char mine[ROWS][COLS], int rows, int cols,
char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < ROW*COL - EASYCOUNT)
{
printf("请输入坐标:>\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
{
if (mine[x][y] == '0')
{
win++;
int count = GetNumber(mine, x, y) ;
show[x][y] =count+'0';
DisplayBoard(show,row,col);
}
else
{
printf("很遗憾呐,你被炸死了\n");
DisplayBoard(mine, row, col);
break;
}
}
else
{
printf("输入坐标有误,请重新输入\n");
break;
}
}
if (win == ROW*COL - EASYCOUNT)
printf("恭喜你,扫雷成功\n");
}
void DisplayBoard(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
printf("----------------------------------\n");
}
//game.h
#ifndef __GAME_H__
#include<stdlib.h>
#include<stdio.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASYCOUNT 10
void InitBoard(char mine[ROWS][COLS], int rows, int cols,char set);
void InitBoard(char show[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char mine[ROWS][COLS], int row, int col);
void DisplayBoard(char show[ROWS][COLS], int row, int col);
void SetMine(char mine[ROWS][COLS],int row,int col);
void SetMine(char mine[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], int rows, int cols,
char show[ROWS][COLS], int row, int col);
int GetNumber(char mine[ROWS][COLS],int x,int y);
#endif//__GAME_H__
使用c语言实现扫雷游戏
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转载自blog.csdn.net/qq_41097801/article/details/81145342
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