上次完成扫雷的布局后,此次加入了雷的描绘,雷的产生以及简化主函数。
#include<graphics.h>
#include<conio.h>
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define MINE_YES -1
void init_system();
void init_globals();
void close_system();
void test_data();
void set_mines();
void draw_mine_area();
void draw_box(int x,int y,int w,int h,int depth);
void draw_mine(int x,int y);
int m_y0,m_x0,m_w,m_h,m_col,m_row;
int *m_pMines;
int m_num;
void main()
{
init_system();
draw_mine_area();
set_mines();
test_data();
getch();
close_system();
}
void init_system()
{
m_row=20,m_col=30,m_w=30,m_h=30;
m_pMines=NULL;
m_num=50;
init_globals();
}
void init_globals()
{
int w,h;
m_x0=m_w+m_w/2,m_y0=m_h+m_h+m_h/2;
m_pMines=(int *)malloc(sizeof(int)*m_row*m_col);
w=(m_w+1)*m_col+3*m_w-1;
h=(m_h+1)*m_row+4*m_h-1;
initgraph(w,h);
}
void close_system()
{
closegraph();
free(m_pMines);
}
void test_data()
{
int i,j,k=0;
int x,y;
y=m_y0;
for(i=0;i<m_row;i++)
{
x=m_x0;
for(j=0;j<m_col;j++)
{
if(m_pMines[k]==MINE_YES)
{
draw_mine(x,y);
}
k++;
x+=m_w+1;
}
y+=m_h+1;
}
}
void set_mines()
{
int i,k,m;
m=m_row*m_col;
for(i=0;i<m;i++) m_pMines[i]=0;
srand(time(NULL));
i=0;
while(i<m_num)
{
k=rand()%m;
if(m_pMines[k]!=MINE_YES)
{
m_pMines[k]=MINE_YES;
i++;
}
}
}
void draw_mine_area()
{
int i,j;
int x,y;
int x1,y1,x2,y2,w,h;
setfillstyle(BS_SOLID);
setfillcolor(LIGHTGRAY);
x1=m_x0-m_w;
y1=m_y0-m_h-m_h;
x2=m_x0+(m_w+1)*m_col+m_w-1;
y2=m_y0+(m_h+1)*m_row+m_h-1;
fillrectangle(x1,y1,x2,y2);
x1=m_x0-3;
y1=m_y0-3;
w=x2-x1-m_w+3;
h=y2-y1-m_h+3;
draw_box(x1,y1,w,h,-3);
x1=m_x0-3;
y1=m_y0-m_h-m_h/2;
w=3*m_w;
h=m_h;
draw_box(x1,y1,w,h,-3);
x1=x2-4*m_w;
y1=m_y0-m_h-m_h/2;
w=3*m_w;
h=m_h;
draw_box(x1,y1,w,h,-3);
y=m_y0;
for(i=0;i<m_row;i++)
{
x=m_x0;
for(j=0;j<m_col;j++)
{
draw_box(x,y,m_w,m_h,3);
x+=m_w+1;
}
y+=m_h+1;
}
}
void draw_box(int x,int y,int w,int h,int depth)
{
int k,mdepth;
setfillstyle(BS_SOLID);
setfillcolor(LIGHTGRAY);
fillrectangle(x,y,x+w,y+h);
if(depth>=0) mdepth=depth;
else mdepth=-depth;
if(depth>=0) setcolor(WHITE);
else setcolor(DARKGRAY);
for(k=0;k<mdepth;k++)
{
line(x,y+k,x+w,y+k);
line(x+k,y,x+k,y+h);
}
if(depth>=0) setcolor(DARKGRAY);
else setcolor(WHITE);
for(k=0;k<mdepth;k++)
{
line(x+w-k,y+k,x+w-k,y+h-k);
line(x+k,y+h-k,x+w-k,y+h-k);
}
}
void draw_mine(int x,int y)
{
draw_box(x,y,m_w,m_h,-2);
setlinestyle(PS_SOLID,1);
setlinecolor(BLACK);
setfillstyle(BS_SOLID);
setfillcolor(BLACK);
fillcircle(x+m_w/2,y+m_h/2,m_w/3);
}