Unity实例化Prefab到指定位置

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1.定义public类型的预制体,并在场景中将要实例化的预制体拖到脚本下

2.定义需要实例化的位置,是一个Vector3类型的变量;

3.定义需要实例化的旋转角度,是一个四元数;

public GameObject shellPrefab;

public Vector3 a = Vector3.zero;
public Quaternion b = new Quaternion(0,0,0,0);

GameObject go = GameObject.Instantiate(shellPrefab,a,b) as GameObject;
 

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转载自blog.csdn.net/Exclaiming/article/details/80623479