版权声明:未经本人同意不得转载 https://blog.csdn.net/jjjndk1314/article/details/84978859
/// <summary>
/// 持久化数据
/// </summary>
//PlayerPrefs.HasKey("Score") 判断是否有改键
// PlayerPrefs.SetFloat() 保存浮点数
// PlayerPrefs.SetInt() 保存整数
// PlayerPrefs.SetString() 保存字符串
// PlayerPrefs.GetInt("Score"); 获取与保存方式对应
// PlayerPrefs.GetFloat("Score");
// PlayerPrefs.GetString("Score");
public class PlayerprefsTest : MonoBehaviour
{
private int score = 0;
if (GUILayout.Button("保存数据并进入下一关"))
{
PlayerPrefs.SetInt("Score", score);//存储
}
}
private int score = 0;
private void Start()
{
if (PlayerPrefs.HasKey("Score"))
score = PlayerPrefs.GetInt("Score");
}
}