using HTC.UnityPlugin.Vive;
private void Start()
{
//事件注册
// ViveInput.AddClick(HandRole.RightHand, ControllerButton.Pad, OnPadClick);
}
void OnPadClick()
{
print("PadClick");
}
private void Update()
{
////扣动扳机键
//if (ViveInput.GetPressDown(HandRole.RightHand, ControllerButton.Trigger))
//{
// print("RightHand nice");
//}
//if (ViveInput.GetPressDown(HandRole.LeftHand, ControllerButton.Trigger))
//{
// print("LeftHand");
//}
//if (ViveInput.GetPressDown(HandRole.RightHand, ControllerButton.Menu))
//{
// print("Right Menu");
//}
//if (ViveInput.GetPressDown(HandRole.RightHand, ControllerButton.PadTouch))
//{
// print("Right PadTouch");
//}
}
Unity HTC.UnityPlugin 插件的按键
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转载自blog.csdn.net/m0_37981386/article/details/87444126
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