Unity计算两向量之间的角度

传入两个向量,精准计算两者角度,取值0-360

        /// <summary>
        /// 计算两向量之间的夹角
        /// </summary>
        /// <param name="_from"></param>
        /// <param name="_to"></param>
        /// <returns></returns>
        public static float DotToAngle(Vector3 _from, Vector3 _to)
        {
    
    
            float rad = 0;
            rad = Mathf.Acos(Vector3.Dot(_from.normalized, _to.normalized));
            return rad * Mathf.Rad2Deg;
        }

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转载自blog.csdn.net/weixin_38484443/article/details/107366978