游戏大致流程
头文件:game.h
#ifndef _GAME_H_
#define _GAME_H_
#include<stdio.h>
#include<stdlib.h>
#include<windows.h>
#include<time.h>
#define ROW 10 //棋盘大小
#define COL 10
#define MINE_NUM 10 //雷的个数
void game();
void Init(char mine[ROW+2][COL+2], char show[ROW+2][COL+2], int row, int col); //初始化
void print_show(char show[ROW + 2][COL + 2], int row, int col); //打印棋盘
void set_mine(char mine[ROW + 2][COL + 2], int mineNumber); //布雷
int get_round_mine(char mine[ROW + 2][COL + 2], int x, int y); //获取周围雷的个数;
void open_show(char mine[ROW + 2][COL + 2], char show[ROW + 2][COL + 2], int x, int y); //展开函数
int Is_win(char show[ROW + 2][COL + 2]); //判赢
#endif
源文件:game.c
#include"game.h"
void game()
{
char mine[ROW + 2][COL + 2]; //记录地雷的数组
char show[ROW + 2][COL + 2]; //展示给玩家的数组
Init(mine, show, ROW+2, COL+2); //初始化
set_mine(mine, MINE_NUM); //布雷
print_show(show,ROW,COL); //打印棋盘
int ret = -1; //用于游戏中判断是否是第一步
while (1) //玩家进行游戏
{
int x, y;
int num = -1;
printf("请输入坐标< x y >:\n");
scanf("%d%d", &x, &y);
if (x < 1 || x>10 || y < 1 || x>10)
{
printf("输入的坐标有误;请重新输入:\n");
}
else
{
if (ret == -1 && mine[x][y] == '1') //第一步踩雷
{
mine[x][y] = '0'; //除掉这个雷
set_mine(mine, 1); // 再布一颗雷
}
if (mine[x][y] == '0') //没有踩雷
{
ret = 0;
num = get_round_mine(mine, x, y);
if (num != 0)
{
show[x][y] = num + '0';
}
else //周围一圈都没有雷
{
open_show(mine,show,x,y); //展开函数 (连续展开)
}
print_show(show, ROW, COL); //打印棋盘
}
else // 踩雷了
{
printf("不好意思,你踩到雷了!!!\n");
print_show(mine, ROW, COL); //打印棋盘
return;
}
}
if (Is_win(show))
{
printf("恭喜你;获得胜利!!!\n");
break;
}
}
}
void Init(char mine[ROW + 2][COL + 2], char show[ROW + 2][COL + 2], int row, int col)
{
memset(mine, '0', row*col * sizeof(mine[0][0]));
memset(show, '*', row*col * sizeof(show[0][0]));
}
void print_show(char show[ROW + 2][COL + 2], int row, int col) //打印棋盘
{
int i;
int j;
printf(" ");
for (i = 1; i <= col; i++)
{
printf("%2d", i);
}
printf("\n ");
for (i = 0; i < col; i++)
{
printf("--");
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%2d|", i);
for (j = 1; j <= col; j++)
{
printf("%2c", show[i][j]);
}
printf("\n");
}
printf("\n");
}
void set_mine(char mine[ROW + 2][COL + 2], int mineNumber) //布雷
{
int x = -1;
int y = -1;
while (mineNumber)
{
x = rand() % ROW + 1;
y = rand() % COL + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
--mineNumber;
}
}
}
int get_round_mine(char mine[ROW + 2][COL + 2], int x, int y) //获取周围雷的个数;
{
return (mine[x - 1][y - 1]) + (mine[x - 1][y]) + (mine[x - 1][y + 1]) +
(mine[x][y + 1]) + (mine[x + 1][y + 1]) + (mine[x + 1][y]) +
(mine[x + 1][y - 1]) + (mine[x][y - 1]) - 8 * '0';
}
void open_show(char mine[ROW + 2][COL + 2], char show[ROW + 2][COL + 2], int x, int y) //展开函数
{
if (x >= 1 && x <= 10 && y >= 1 && y <= 10 && (mine[x][y] != 1) && (show[x][y] == '*'))
{
if (get_round_mine(mine, x, y) > 0)
{
show[x][y] = get_round_mine(mine, x, y) + '0';
}
else
{
show[x][y] = ' ';
open_show(mine, show, x - 1, y - 1);
open_show(mine, show, x - 1, y);
open_show(mine, show, x - 1, y + 1);
open_show(mine, show, x, y + 1);
open_show(mine, show, x, y - 1);
open_show(mine, show, x + 1, y - 1);
open_show(mine, show, x + 1, y);
open_show(mine, show, x + 1, y + 1);
}
}
}
int Is_win(char show[ROW + 2][COL + 2]) //盘赢
{
int count = MINE_NUM;
int i;
int j;
for (i = 1; i <= ROW; i++)
{
for (j = 1; j <= ROW; j++)
{
if (show[i][j] == '*')
{
count--;
}
}
}
if (count == 0) //雷全部找到
{
return 1;
}
else
{
return 0;
}
}
源文件:main.c
#include"game.h"
void menu() //菜单
{
printf("###################################\n");
printf("############# 1.play ############\n");
printf("############# 0.exit ############\n");
printf("###################################\n");
}
int main()
{
srand((unsigned int)time(NULL));
int input=1;
printf("请选择游戏: \n");
do {
menu();
scanf("%d", &input);
switch (input) {
case 1:
game(); //主游戏
break;
case 0:
break;
default:
printf("选择错误,请重新选择:\n");
break;
}
} while (input);
system("pause");
return 0;
}