前面我实现了三子棋小游戏,这里我将实现扫雷,这个比三子棋稍微难一点。
首先还是一样,建三个文件game.h、test.c、game.c,首先是test.c:
#define _CRT_SECURE_NO_WARNINGS 1 #include"game.h" #include<stdio.h> #include<time.h> #include<stdlib.h> double start, finish; void menu() { printf("###############################\n"); printf("####### 1.play 0.exit #######\n"); printf("###############################\n"); } void game() { char show_board[ROWS][COLS]; char real_board[ROWS][COLS]; srand((unsigned int)time(NULL)); InitBoard(show_board,real_board, ROWS, COLS); PrintBoard(show_board, ROW, COL); PrintBoard(real_board, ROW, COL); SetBoard(real_board, ROW, COL); //PrintBoard(show_board, ROW, COL); //PrintBoard(real_board, ROWS, COLS); int x = 0, y = 0; //printf("请输入你需要点开的坐标:"); //scanf("%d %d", &x, &y); CountBoard(real_board, x, y); SafeBoard(show_board, real_board,ROW,COL, x, y); start = clock(); CountShowBoard(show_board,ROWS,COLS); if (CountShowBoard(show_board, ROWS, COLS) == COUNT)//一步就赢的情况 { PrintBoard(show_board, ROW, COL); printf("玩家赢!\n\n"); return; } PrintBoard(show_board, ROW, COL);//打印玩家棋盘 while (1)//循环扫雷 { int ret = sweep_mine(show_board,real_board, ROW, COL);//扫雷,踩到雷返回1,没有踩到雷返回0 if (CountShowBoard(show_board, ROWS, COLS) == COUNT)//若玩家棋盘的'*'个数为雷数时,扫雷完成,游戏胜利 { PrintBoard(real_board, ROW, COL);//打印设计者棋盘 printf("玩家赢!\n\n"); finish = clock();//取结束时间 printf("用时%d 秒\n", (int)(finish - start) / CLOCKS_PER_SEC); break; } if (ret)//判断是否踩到雷 { printf("被雷炸死\t"); finish = clock();//取结束时间 printf("用时%d 秒\n", (int)(finish - start) / CLOCKS_PER_SEC); PrintBoard(real_board, ROW, COL);//打印设计者雷阵查看雷的分布 break; } PrintBoard(show_board, ROW, COL);//打印玩家棋盘 } } int main() { int input = 0; do{ menu(); printf("请选择是否进行游戏:"); scanf("%d", &input); switch (input){ case 1:game(); break; case 0:printf("游戏结束!"); break; default:printf("请重新输入!\n"); break; } } while (input); return 0; }
然后是game.c:
#define _CRT_SECURE_NO_WARNINGS 1 #include"game.h" void InitBoard(char show_board[ROWS][COLS],char real_board[ROWS][COLS], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) for (j = 0; j < col; j++) { show_board[i][j] = '*'; real_board[i][j] = '0'; } } void PrintBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i <= row; i++) { printf("%2d", i);//打印横标(0--10) } printf("\n"); for (i = 1; i <row; i++)//打印竖标(1--10) { printf("%2d ", i); for (j = 1; j <= col ; j++) { printf("%c ", board[i][j]);//玩家棋盘数组 } printf("\n"); } printf("10 ");//开始打印最后一行 for (i = 1; i <= row; i++) { printf("%c ", board[10][i]); } printf("\n"); } void SetBoard(char real_board[ROW][COL], int row, int col)//给设计者棋盘布雷 { int x = 0; int y = 0; int count = COUNT;//雷总数 while (count)//雷布完后跳出循环 { int x = rand() % 10 + 1;//产生1到10的随机数,在数组下标为1到10的范围内布雷 int y = rand() % 10 + 1;//产生1到10的随机数,在数组下标为1到10的范围内布雷 if (real_board[x][y] == '0')//找不是雷的地方布雷 { real_board[x][y] = '1'; count--; } } } int CountBoard(char real_board[ROW][COL],int x, int y)//检测周围8个区域雷的个数 { int count = 0; if (real_board[x - 1][y - 1] == '1') count++; if (real_board[x - 1][y] == '1') count++; if (real_board[x - 1][y + 1] == '1') count++; if (real_board[x][y - 1] == '1') count++; if (real_board[x][y + 1] == '1') count++; if (real_board[x + 1][y - 1] == '1') count++; if (real_board[x + 1][y] == '1') count++; if (real_board[x + 1][y + 1] == '1') count++; return count; } void open_mine(char show_board[ROW][COL], char real_board[ROW][COL], int x, int y)//坐标周围展开函数 { if (real_board[x - 1][y - 1] == '0') { show_board[x - 1][y - 1] = CountBoard(show_board,x - 1, y - 1) + '0';//显示该坐标周围雷数 } if (real_board[x - 1][y] == '0') { show_board[x - 1][y] = CountBoard(show_board,x - 1, y) + '0';//显示该坐标周围雷数 } if (real_board[x - 1][y + 1] == '0') { show_board[x - 1][y + 1] = CountBoard(show_board,x - 1, y + 1) + '0';//显示该坐标周围雷数 } if (real_board[x][y - 1] == '0') { show_board[x][y - 1] = CountBoard(show_board,x, y - 1) + '0';//显示该坐标周围雷数 } if (real_board[x][y + 1] == '0') { show_board[x][y + 1] = CountBoard(show_board,x, y + 1) + '0';//显示该坐标周围雷数 } if (real_board[x + 1][y - 1] == '0') { show_board[x + 1][y - 1] = CountBoard(show_board,x + 1, y - 1) + '0';//显示该坐标周围雷数 } if (real_board[x + 1][y] == '0') { show_board[x + 1][y] = CountBoard(show_board,x + 1, y) + '0';//显示该坐标周围雷数 } if (real_board[x + 1][y + 1] == '0') { show_board[x + 1][y + 1] = CountBoard(show_board,x + 1, y + 1) + '0';//显示该坐标周围雷数 } } void SafeBoard(char show_board[ROW][COL],char real_board[ROW][COL],int row,int col,int x, int y)//避免第一次炸死 { char ch = 0; int count = 0; int ret = 1; printf("输入坐标扫雷\n"); while (1) { scanf("%d%d", &x, &y);//只能输入1到10,输入错误重新输入 if ((x >= 1 && x <= 10) && (y >= 1 && y <= 10))//判断输入坐标是否有误 { if (real_board[x][y] == '1')//第一次踩到雷后补救 { real_board[x][y] = '0'; char ch = CountBoard(real_board, x, y); show_board[x][y] = ch + '0';//数字对应的ASCII值和数字字符对应的ASCII值相差48,即'0'的ASCII值 open_mine(show_board,real_board, x, y); while (ret)//在其余有空的地方设置一个雷 { int x = rand() % 10 + 1;//产生1到10的随机数,在数组下标为1到10的范围内布雷 int y = rand() % 10 + 1;//产生1到10的随机数,在数组下标为1到10的范围内布雷 if (real_board[x][y] == '0')//找不是雷的地方布雷 { real_board[x][y] = '1'; ret--; break; } }break;//跳出此函数 } if (real_board[x][y] == '0') { char ch = CountBoard(real_board,x, y); show_board[x][y] = ch + '0';//数字对应的ASCII值和数字字符对应的ASCII值相差48,即'0'的ASCII值 open_mine(show_board, real_board, x, y); break; } } else//坐标错误 { printf("输入错误重新输入\n"); } } } int CountShowBoard(char show_board[ROWS][COLS], int row, int col)//判断剩余未知区域的个数,个数为雷数时玩家赢 { int count = 0; int i = 0; int j = 0; for (i = 1; i <= row - 2; i++) { for (j = 1; j <= col - 2; j++) { if (show_board[i][j] == '*') { count++; } } } return count; } int sweep_mine(char show_board[ROW][COL], char real_board[ROW][COL], int row, int col)//扫雷函数,踩到雷返回1,没有踩到雷返回0 { int x = 0; int y = 0; int count = 0; printf("输入坐标扫雷\n"); scanf("%d%d", &x, &y);//只能输入1到10 if ((x >= 1 && x <= 10) && (y >= 1 && y <= 10))//判断输入坐标是否有误,输入错误重新输入 { if (real_board[x][y] == '0')//没踩到雷 { char ch = CountBoard(real_board,x, y); show_board[x][y] = ch + '0';//数字对应的ASCII值和数字字符对应的ASCII值相差48,即'0'的ASCII值 open_mine(show_board, real_board, x, y); if ((CountShowBoard(show_board, ROW, COL)) == COUNT)//判断剩余未知区域的个数,个数为雷数时玩家赢 { PrintBoard(show_board, ROW, COL);//打印玩家棋盘 printf("玩家赢!\n\n"); return 0; } } else if (real_board[x][y] == '1')//踩到雷 { return 1; } } else { printf("输入错误重新输入\n"); } return 0;//没踩到雷 }
最后是game.h:
#ifndef __GAME_H__ #define __GAME_H__ #include<stdio.h> #include<time.h> #include<stdlib.h> #include<string.h> #define ROW 10 #define COL 10 #define ROWS 12 #define COLS 12 #define COUNT 10 extern char show_board[ROWS][COLS];//展示数组 extern char real_board[ROWS][COLS];//布雷数组 void InitBoard(char show_board[ROWS][COLS], char real_board[ROWS][COLS], int row, int col); void PrintBoard(char board[ROW][COL], int row, int col); void SetBoard(char real_board[ROW][COL], int row, int col); int CountBoard(char real_board[ROW][COL], int x, int y); void SafeBoard(char show_board[ROW][COL],char real_board[ROW][COL],int row, int col, int x, int y); int sweep_mine(char show_board[ROW][COL], char real_board[ROW][COL], int row, int col); int CountShowBoard(char show_board[ROWS][COLS], int row, int col); #endif看一下结果:
这个游戏我实现了几个功能:
- 显示该点周围雷的个数
- 第一次下子,不炸死
- 坐标周围没雷,可以实现展开
- 游戏结束后展示玩家用时